Listening to: Blind Guardian
I have a proposition for those who are willing to participate. Unfortunately, this is a volunteer thing, since I am unable to physically pay, but I would like to consider this a challenge for those of you who accept. Also, this is kind of a contest. More will be explained below.
Still with me? Good. I am planning on having pictures of weapons for three tabletop roleplaying games I have been developing:
-Transformers: Spatial Architects (Transformers campaign set in a variant of D&D 3.5, obviously lots of weapons needed)
-Sunrise (Space Western campaign using a system inspired by World of Darkness and a setting inspired by Firefly, plenty of weapons needed)
-Raildrive (Cyberpunk campaign kind of inspired by Shadowrun, along with lots of other Sci-Fi stuff, custom system, needs whole arsenals)
Now, there are three categories, one for each campaign. Here are the requirements for each:
-Transformers Spatial Architects: When presenting weapon, need to specify whether weapon is one-handed or two-handed, and whether it has to be held or attached
-Sunrise: When presenting weapon, need to state caliber, clip size, and action type (Pump, Lever, Semiauto, Full Auto, etc, etc)
-Raildrive: When presenting weapon, need to list caliber, clip size, and whether weapon is one-handed or two-handed
Now, whoever wins in each category gets 15 points. This is determined by me, based on certain things:
-Amount of information on weapon (Not too much nor too little)
-Level of realism*
There is also an additional 5 point prize to the best weapon overall, judged from between the three category winners.
There will be updates on the contest at random intervals, so be on the lookout!
Once you have completed a weapon, send me a link here on this journal entry, and I will check it over, and place it in a folder. Good luck, and let the theoretical gunsmithing begin!
*The level of realism varies between the three categories, as described here:
-Transformers Spatial Architects: The campaign's about giant sentient robots that can turn into random objects at will. The sky's the limit as long as the weapon can't break the game.
-Sunrise: This is a Space Western, so keep the technology to semi-futuristic. Lasers are in the setting, but mostly used for ship-to-ship combat. Most people prefer good old projectile weapons that are reminiscent of older times.
-Raildrive: As long as someone in a cyberpunk universe could physically wield it, there shouldn't be too much of a problem, but also remember that when designing the weapon, keep this in mind: Anyone in this game can get access to it through certain channels, so would you really want street gangs with disintegration rifles?